Teaching Kids to Code: Lesson Plans Using BASIC-256

10 Fun Projects to Learn Programming with BASIC-256Learning to program is easiest when it’s playful. BASIC-256 is built for beginners — it has a simple syntax, an integrated editor, graphics and sound support, and runs on Windows, macOS, and Linux. Below are ten progressive, fun projects that teach core programming concepts using BASIC-256, with step-by-step ideas, learning goals, and example code snippets you can expand.


1 — Hello, World… With a Twist

Learning goal: program structure, printing, variables, input.

Start by printing text and reading user input, then build a personalized greeting.

Example:

PRINT "What's your name?" INPUT name$ PRINT "Hello, "; name$; "! Welcome to BASIC-256." 

Variation: ask for the user’s age and calculate the year they’ll turn 100 (introduces numeric variables and arithmetic).


2 — Interactive Number Guessing Game

Learning goal: loops, conditionals, random numbers, input validation.

Create a game where the computer picks a number and the player guesses until correct.

Example:

RANDOMIZE TIMER target = INT(RND * 100) + 1 PRINT "I'm thinking of a number between 1 and 100." TRIES = 0 WHILE TRUE   INPUT "Your guess: ", guess   TRIES = TRIES + 1   IF guess = target THEN     PRINT "Correct! You took "; TRIES; " guesses."     EXIT WHILE   ELSEIF guess < target THEN     PRINT "Too low."   ELSE     PRINT "Too high."   ENDIF WEND 

Variation: give hints (warmer/colder) or limit attempts.


3 — Turtle Graphics: Draw Shapes and Patterns

Learning goal: subroutines, loops, graphics primitives, angles.

Use BASIC-256’s turtle or graphics commands to draw geometric shapes and colorful patterns.

Example: draw a square with a simple loop (graphics mode):

SCREEN 1 PEN 1 X = 100: Y = 100 MOVE X, Y FOR i = 1 TO 4   DRAWTO X + 100, Y   X = X + 100   ' rotate or adjust for more shapes NEXT 

Variation: write a subroutine to draw polygons with n sides; animate rotating patterns.


4 — Simple Pixel Art Editor

Learning goal: arrays (or screen plotting), events/mouse input, file I/O basics.

Let users click to toggle pixels/colors on a grid and save/load simple drawings.

Approach:

  • Display a grid of colored squares.
  • On mouse click, toggle the color of the clicked square.
  • Use a 2D array to store the state and save it to a text file.

Example skeleton (pseudocode-style for mouse handling):

DIM grid(20,20) SCREEN 1 DRAW GRID WHILE TRUE   mx = MOUSEX(): my = MOUSEY()   IF MOUSEBUTTON() = 1 THEN     gx = mx  20: gy = my  20     grid(gx,gy) = 1 - grid(gx,gy)     FILLRECT gx*20, gy*20, 20, 20, COLOR(grid(gx,gy))   ENDIF WEND 

Variation: add a palette, undo, or export to PNG (if supported).


5 — Music Maker: Play Notes and Melodies

Learning goal: sound functions, timing, arrays, loops.

Use BASIC-256’s sound capabilities to play notes, scales, and simple melodies.

Example:

notes$ = "CDEFGAB" FOR i = 1 TO LEN(notes$)   note$ = MID$(notes$, i, 1)   PLAY note$  ' or use appropriate SOUND command   WAIT 250 NEXT 

Variation: let users type a melody using keys, save tunes, or map keys to different instruments.


6 — Animated Sprites: Bounce and Collide

Learning goal: animation loop, velocity vectors, collision detection.

Load or draw sprites, then animate them across the screen with bouncing and simple collision response.

Key ideas:

  • Track x,y and vx,vy for each sprite.
  • On each frame, update position and check for collisions with screen edges or other sprites.
  • Reverse direction or change color on collision.

Example snippet:

SCREEN 1 x = 50: y = 50: vx = 2: vy = 3 WHILE TRUE   CLS   CIRCLE x, y, 10   x = x + vx: y = y + vy   IF x < 10 OR x > 310 THEN vx = -vx   IF y < 10 OR y > 230 THEN vy = -vy   WAIT 20 WEND 

Variation: add gravity, multiple sprites, or simple AI.


7 — Text Adventure Engine

Learning goal: strings, branching logic, data structures (arrays or files), game state.

Build a small interactive fiction engine where players type commands to move, pick up items, and solve puzzles.

Structure:

  • Rooms stored in arrays with descriptions.
  • Inventory array.
  • Parser for simple verbs (GO, TAKE, USE).

Example command loop skeleton:

DIM roomDesc$(10) room = 1 roomDesc$(1) = "You are in a small room..." WHILE TRUE   PRINT roomDesc$(room)   INPUT command$   IF command$ = "GO NORTH" THEN room = room + 1   ' handle other commands WEND 

Variation: add save/load, complex parsing, or puzzles requiring item combinations.


8 — Data Visualizer: Chart Your Data

Learning goal: file I/O, data parsing, loops, simple plotting.

Let users load a CSV of numbers and plot bars or line graphs.

Steps:

  • Read a CSV file into arrays.
  • Normalize values to fit the screen.
  • Draw bars or a line connecting points.

Example:

OPEN "data.csv" FOR INPUT AS #1 i = 0 WHILE NOT EOF(1)   i = i + 1   INPUT #1, val(i) WEND CLOSE #1 ' Draw bars FOR j = 1 TO i   BAR j*10, 200, (j*10)+8, 200 - val(j) NEXT 

Variation: add labels, colors, or interactive filtering.


9 — Chatbot: Simple Pattern-Based Conversation

Learning goal: string matching, functions, randomness, stateful responses.

Implement a simple chatbot that responds to keywords and remembers small facts.

Approach:

  • Use INSTR or MID$ to detect keywords.
  • Respond from a list of canned replies, sometimes randomly.
  • Store a remembered fact (name, favorite color).

Example:

PRINT "Hello! I'm a BASIC-256 bot." WHILE TRUE   INPUT usr$   IF INSTR(LCASE$(usr$), "name") THEN PRINT "I'm called BASIC-Bot."   ELSEIF INSTR(LCASE$(usr$), "color") THEN PRINT "I like blue."   ELSE PRINT "Tell me more..."   ENDIF WEND 

Variation: add simple learning (store user name) and recall it later.


10 — Mini Physics Sandbox

Learning goal: basic physics, integration, arrays, user interaction.

Create a sandbox where particles respond to gravity and user-placed forces.

Ideas:

  • Particles have position, velocity, mass.
  • Apply gravity and simple drag each frame.
  • Let user click to spawn particles or draw force fields.

Example update loop:

FOR i = 1 TO n   vy(i) = vy(i) + gravity   x(i) = x(i) + vx(i)   y(i) = y(i) + vy(i)   ' collision with ground   IF y(i) > 250 THEN y(i) = 250: vy(i) = -vy(i) * 0.6 NEXT 

Variation: add springs, attractors, or different particle types.


Tips for success

  • Start small: complete a minimal version, then add features.
  • Use comments liberally to remember what each part does.
  • Save versions frequently so you can revert if a change breaks things.
  • Study BASIC-256’s built-in examples to learn available commands.

These ten projects cover printing and input, control flow, graphics, sound, file I/O, data structures, animation, and simple physics — a well-rounded path from first line of code to creative, playable programs in BASIC-256.

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